After successfully studying game design and coming up with manycambitious ideas, four friends hurled themselves into the adventure called self-employment. In the midst of Leipzig, the online card game “Rugon“ was created and plans for the future were forged. With our current and highly dedicated team, we are not far from our goal of becoming a
medium-sized studio active in game development.

In doing so, we want to have a balanced team. Thus, our competences correspond with the three keystones of game development: code, game design, and art. We develop our in-house projects true to the motto “It’s done when it’s done“, because haste is a poor advisor. Nonetheless, we stand by our partners quickly and consistently. Transparency, fairness and fun are our top priorities.